Software Engineer
Computer Science graduate (B.S., University of Hawaiʻi at Mānoa, 2026) working as a Program Specialist III with the State of Hawaiʻi Department of Health, where I lead web accessibility and ADA compliance work across the Environmental Health Agency's websites. Experienced in WordPress development, WCAG auditing, and full-stack web engineering with Next.js and PostgreSQL, plus game development in Unity with custom AI systems and gameplay mechanics. Driven by a focus on the systems and details that make digital experiences usable for everyone.
Interests: Game Development, Gameplay Systems, Game AI, Full Stack Web Development, UI/UX Design, Software Design
Contributed to Kaiaulu, an open-source R toolkit for mining and analyzing software repositories, by overhauling its graph construction system and extending tool integrations.
Software Engineering Research Data Science R Network Analysis Git GitHub DV8 Open Source
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A tactical FPS situation trainer built in Unity, designed to help players of games like Valorant and CS:GO drill room-clearing scenarios against configurable AI opponents.
Game Development Unity C# 3D AI NavMesh FPS
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A 3D Unity game where you play as a puppy chasing birds across a platform, gaining speed with every catch until you lose control entirely.
Game Development Unity Blender C# 3D AI Physics URP
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A full-stack pantry management web app that helps households track food inventory, get expiration and low-stock alerts, manage shopping lists, and discover recipes based on what they have.
Web Development Full Stack TypeScript Next.js React PostgreSQL Prisma Bootstrap Firebase NextAuth.js GitHub
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